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Collision Detection is too slow

I'm currently working on code to auto-generate levels/maps/prefabs/whatever. The auto-generation part works, and it works perfectly. The only problem I came across recently was when checking if the...

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Multiple objects in a list?

Hello, I'm looking for a way to have multiple objects in an arraylist. The idea is to have a GameObject, String and Integer all together in, for example, an array and put that array in a list. While...

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Vector3.Forward not working?

Hello, I'm trying to make a simple gun (for now) which shoots a ray (using a line renderer, all that stuff...), however there seems to be a problem to where the laser or raycast is going. I have a...

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Line renderer messes up moving?

Hello, I have a gameobject (a turret). At the tip of the barrel of the turret is an empty gameobject called laserSpawn. This laserSpawn contains a line renderer. When I'm trying to move the turret,...

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Object "crawling" over floor, how?

For my game I'd like to have magic spells that crawl across the surface. Meaning specifically that they can move uphill/downhill and up/down slopes (but nothing too steep such as 60 degree + angles....

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Using De-serialised Data in a build

Unity can't serialize Dictionaries, so I figured I'd just use a list instead. Turns out Unity can't handle polymorphism either (which is an absolute must for me). The class I'm trying to work with is...

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JsonFX and Polymorphism?

I'm trying to store (readable) data in a text-file as an asset since the class I'm serializing contains many things that Unity itself can't handle. A problem is though, that even though everything...

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Importing large amounts of data

A little backstory to this question: I'm working on an (mmo)rpg which has a decent amount of items and skills and other stuff. I have separated the data classes from the gameobjects (meaning that...

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Collision Detection is too slow

I'm currently working on code to auto-generate levels/maps/prefabs/whatever. The auto-generation part works, and it works perfectly. The only problem I came across recently was when checking if the...

View Article


Multiple objects in a list?

Hello, I'm looking for a way to have multiple objects in an arraylist. The idea is to have a GameObject, String and Integer all together in, for example, an array and put that array in a list. While...

View Article

Vector3.Forward not working?

Hello, I'm trying to make a simple gun (for now) which shoots a ray (using a line renderer, all that stuff...), however there seems to be a problem to where the laser or raycast is going. I have a...

View Article

Line renderer messes up moving?

Hello, I have a gameobject (a turret). At the tip of the barrel of the turret is an empty gameobject called laserSpawn. This laserSpawn contains a line renderer. When I'm trying to move the turret,...

View Article

Object "crawling" over floor, how?

For my game I'd like to have magic spells that crawl across the surface. Meaning specifically that they can move uphill/downhill and up/down slopes (but nothing too steep such as 60 degree + angles....

View Article


Using De-serialised Data in a build

Unity can't serialize Dictionaries, so I figured I'd just use a list instead. Turns out Unity can't handle polymorphism either (which is an absolute must for me). The class I'm trying to work with is...

View Article

JsonFX and Polymorphism?

I'm trying to store (readable) data in a text-file as an asset since the class I'm serializing contains many things that Unity itself can't handle. A problem is though, that even though everything...

View Article


Importing large amounts of data

A little backstory to this question: I'm working on an (mmo)rpg which has a decent amount of items and skills and other stuff. I have separated the data classes from the gameobjects (meaning that...

View Article
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